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re:Form Kingdom Update - 0.6.2

0.6.2 (2026-09-14)

Bug Fixes

  • armory: armory should allow search by item full name w/ affixes (882a9dd)
  • astralprojector: disable projector if no spells are learned (402ebc8)
  • combat: cap healing ignore after damage reduction rather than before, in case of debuffs (10f15b3)
  • combat: ui card showing skill should fade skill after 750ms instead of 1500ms to allow the next skill to fade in (64f10bd)
  • debug: use other slots for data where applicable (e6db5c1)
  • tests: tests compile and reference the correct types (69edde2)
  • town: if an item disappears from the shop when bought, the user should be notified (fa7e453)
  • town: towns should refresh their buff when rep level changes (d4a035d)
  • trader: traders should not be able to be at two different caravans at the same time (4a08a0f)
  • ui: add user-select none to combatant cards and craft/worker cards (e1fad96)
  • ui: disable explore again if in combat (dbb0aae)
  • ui: dont show the helpers or monsters if they’re not present, to make ui more clickable (69d9d9d)
  • ui: hero ui should have scrollbars for skills/stats (db1299e)
  • ui: make stagger text on map more staggered (aef6de1)
  • ui: use background sprite for recipes (eadd359)
  • ui: worker interface should not show stale materials when changing locations (fa9c379)
  • worker: disable locations that are too high level (71f62c1)
  • world: fix reward panel to show unified tooltip where needed (bf77ec1)

Features

  • affix: add some affixes that are prefixes to try to drown out some of the cursed ones (1dda501)
  • bestiary: add monster types in preparation for a few new features (e2102c9)
  • bestiary: improve bestiary level selection (9ae5e0f)
  • combatlog: remove unnecessary no skills available line (7975fc3)
  • combatlog: show sprites for monsters and heroes inline (0b078ab)
  • core: add new gear to fill in some early gaps (8ac9543)
  • debug: add debug helper to teleport to node (3cf1a21)
  • debug: analysis tools now collapse green checks unless in expanded mode (3db2268)
  • decree: add ‘wait for energy’ option to decree (330e9d5)
  • decree: decree default item gather qty is 100 (cabe925)
  • decree: gather material will now specify the node so as to resolve ambiguity (0f1c49d)
  • decree: show active decree clause in green (10e8e98)
  • decree: show quantity of items in decree clauses (27cadf7)
  • gathering: gathering node upgrade requirements are more ~diverse~ (fbc854c)
  • item: add gather yield bonuses to explorer trinkets (febbc01)
  • item: affixes that can boost damage to specific monster types (46de6b5)
  • item: improve display of stats and remove repetition (063cf9f)
  • items: items now scale value for infusions and selling/buying based on resistances and combat stats, too (9d25e6a)
  • items: make items value scale more based on the different stats, rather than having a flat value per stat (465c695)
  • merchant: merchants will now sell items with affixes (e6ccde0)
  • merchants: cut down merchant swap time (afaf621)
  • merchant: show currently active merchant upon visiting (f3ca43a)
  • monster: support leveled monster drops (d9607ab)
  • node: mystical nodes will show when they are currently cleared. also, show rewards earned count on all nodes (09ce9b4)
  • shrine: add drop rate shrine, rename some other shrines (ce05e0a)
  • shrine: add gather buff shrine (88c49cf)
  • skills: allow spells to say they never miss, ever (7962049)
  • town: rep can no longer exceed max, and shows the correct value when maxxed (9195a48)
  • town: show item in craft queue with real tooltip (fc7e2bb)
  • towns: rep quests can scale and be persistent so they aren’t too much clicking (6f7e5df)
  • town: towns will not craft things beyond their resource caps if applicable (7ecb41b)
  • tradeskill: recipes are more descriptive with origins (5458f4d)
  • ui: a more obvious indicator of whether or not a mystical node has been beaten (2f4f506)
  • ui: add service worker to hopefully keep application from breaking mid-run (4326c81)
  • ui: add sfx to remaining buttons (0118160)
  • ui: change how recipes display their names (7458cb2)
  • ui: clean up tooltip for skill display, display it in all places where it should (76e749e)
  • ui: display icons inline in combat messages (4bab013)
  • ui: improve comparison dialog (5caeee8)
  • ui: improve gear selection screen by sorting items first by level, then raw item type (d5acc8d)
  • ui: improve sfx feel of ui (d71ba18)
  • ui: item tooltip is now descriptive about all prefixes (9eb1bb3)
  • ui: show EP bar for heroes, add labels, etc (092567f)
  • ux: make the bestiary/worker page resemble infusion page (76a6acc)
  • world: add shrines (48b6cc1)
  • world: mystical nodes drop a lot of gold (7fa4788)
  • world: mystical nodes now give infusions that increase spirit and constitution. also, added those stats (f4d06f9)
  • world: show the whole gang walking around (401a2fd)

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This post is licensed under CC BY 4.0 by the author.