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re:Form Kingdom Update - 0.8.0

0.8.0 (2026-09-22)

Bug Fixes

  • bestiary: allow all ranges of all nodes to be selected (a7dea2e)
  • core: better error handling for gameloop (524d255)
  • core: load sound as part of the loading process, rather than later, randomly (710fa09)
  • core: reset ui state when resetting game (481d723)
  • kingdom: kingdom can only set home if you’re there (b0813d2)
  • perf: make maps load all at once instead of one at a time (83c1a31)
  • recipe: actually block town recipes from being obtainable (b392842)
  • recipe: recipe drops won’t happen unless you can use the recipe (1ae8c3f)
  • setup: stat display in world setup looks good again (6b1eff0)
  • simulator: sim works again (5ec4782)
  • town: button resizing should not jitter the ui (0466aca)
  • town: limit output of a similar equipment item so it can’t flood the same item out (fa49e14)
  • ui: swap kingdom/world in navbar (77f1cf4)
  • validation: condense validation scripts into one rather than having a dozen (ef85ab2)

Features

  • affix: affixes can now limit themselves by item level (e6578c5)
  • analysis: add skill analysis script, make sure all content passes it (1b6d666)
  • crafting: queuing an item will add it to an existing entry or split, if possible (afee2f7)
  • debug: reorganize debug output to make content gaps easier to sort through (c7f4189)
  • decree: add help info for level up party clause (abd38a4)
  • hero: better use of space for equipment (dfb8390)
  • home: add a nicer home screen (d1ada3e)
  • infusion: add infusion animation (11e60be)
  • infusion: show # slots on infusion equipment (80d3294)
  • items: affixes can now improve specific spells (4ee08a0)
  • monster: support monsters having min/max levels on skills like they do with item drops (b107b47)
  • navbar: highlight town separately so it doesn’t blend in with the rest of the nav entries (31d6cc7)
  • npe: expand heroes by default (16737ed)
  • setup: hide stats on new run screen (3a66cb5)
  • setup: more random hero names (1adace5)
  • shrine: add mobility of the explorer so it really works (233f29b)
  • town: show ETA for workers (0eeb1e1)
  • town: towns will sell excess materials to the player (303bbeb)
  • tradeskill: item recipes can now give >1 (41178fd)
  • tradeskill: tradeskill ui alphabetizes resources in crafting requirements (3e61108)
  • ui: add anime.js to remove some cumbersome animations (42293f9)
  • ui: add more animations for bars, etc (37e48f9)
  • ui: add tutorial popups for simpler features/callouts (0c221b1)
  • ui: adventure log fades in chunks at a time (379a0e7)
  • ui: improve display of skills/techniques. fix some skill tagging. (20029d3)
  • ui: improve hero equipment screen layout/consistency (17c36cd)
  • ui: kingdom button/hotkey will go back to main kingdom page if it’s the active subview (e4def01)
  • ui: make more areas tabular-nums so they don’t jitter as much (3991f40)
  • ui: show currency gains with a floating number (c9d41e2)
  • worker: show level up icon on the worker card (780b674)

Play the latest update online.

This post is licensed under CC BY 4.0 by the author.