0.10.0 (2026-10-09)
Bug Fixes
- adventurelog: display should be a bit less jank for longer messages (d8cca39)
- analysis: fix obtainability when granting an item from a higher level to lower level recipe (7235649)
- analysis: outposts should count as routable for workers in analysis tools (4f0d2de)
- bestiary: add better number formatting to bestiary (5026bed)
- bestiary: bestiary ??? nodes are not clickable if the creature is not discovered (ef6fd47)
- combat: final encounter of combat should always give combined rewards rather than showing multiple log lines for them (79c34ae)
- combat: rework status effect ticking & downscale stun chance on sonic screech (aea3be7)
- commission: commission turn in should resync the encumbered effects (9a30312)
- crafting: crafting with an item will now refund that specific item, rather than a generic one (1539895)
- data: item rewards will always have a min/max of 1, rather than 0 (da4b558)
- decree: decree now supports mystical nodes for “farm node” with appropriate warnings (e9c5345)
- decree: decree will no longer try to finish an area with a recipe that can’t drop (6a78f22)
- decree: decree will not go to mystic nodes that have no rewards available (75d23e9)
- decree: finish unfinished nodes should explore mystical nodes, too (001bf59)
- decree: nodes like spiders tower are no longer inaccessible via decree (15cda08)
- decree: priority change fixes for decree (1c7c812)
- hero: fix compare tooltip to have a min width too (389144b)
- hero: only show items for a lot when it is the primary of that slot (baa8665)
- hero: optimizer will better support multi-slot items (dccd14d)
- item: display gather yield with more description so it makes more sense (ce6c6bf)
- item: rename hawk feather collectible so it isn’t so close to hawk feather item (d10ebb6)
- map: progress bar indicator should allow 3 lines of text below it (a5c65c7)
- party: mismatched party levels will not ruin xp gain for the lowest levels (5d12cb4)
- reset: resetting game should reset adventure log state (f4ea943)
- tasks: add a little margin to space bar & text out (b1f6782)
- town: craft pick on first visit should be equipment, not materials (e8cfdf9)
- tradeskill: recenter the uncraftable checkbox (1c91c2e)
- tradeskill: reduce dependence on red slimes cores significantly (492b353)
- tradeskill: remove ui jitter when tradeskill requirements exist (522df7b)
- tradeskill: tradeskill chips should use # with a comma (4b8df6b)
- tradeskill: tradeskill ui should fold a bit better (b6df2c7)
- ui: back button on left, now an icon. rework spacing on most pages to fit the ui better (c3317df)
- ui: fix small collision with top right cards & currency (966ea58)
- ui: local storage for some things is dumb and shouldn’t be (1d4ddff)
- ui: optimize all should also be disabled in combat (b22b610)
- ui: remove redundancy in pause menu (9bd8ce7)
- ui: slight misalignment with combat orders (94b0b43)
- ui: worker/hero page xp bars are now the right color, show “XP”, and have similar widths (718d312)
- vfx: disable vfx when page is hidden (7d87723)
- world: rebalance gathering nodes in larsia to be 10 second gathers (34fac5d)
Features
- adventurelog: allow searching in adventure log (9e7768b)
- adventurelog: better display of messages when raid loss happens (d0a5531)
- combatorders: add support for ‘enemy health vs %’, matching enemies, and fix targetting related to that (5072a2e)
- combat: show debuffs/buffs in combat per combatant (32c7148)
- commissions: move badge to better page location (4368c32)
- content: add an infusion to kor’ratha (8da78f0)
- decree: workers & heroes using decree can use outposts for teleports (554cd33)
- equipment: equipment has elemental resistances, buffs, etc now. so do monsters! (0054b48)
- infusion: infusion can now infuse items in armory (ff46223)
- infusion: rework infusion ui to be laid out similar to reforge (423e20d)
- map: map should use the same font as the game (ba853a4)
- outpost: +5 outposts can teleport between each other (3e6fbc7)
- outposts: add outposts (807882e)
- reforge: add reforge feature (a3437b4)
- reforge: move reforge button to new action area (303620d)
- savefile: add better backup resilience for savefiles (a23d621)
- skill: skills support accuracy now (83844f6)
- town: allow raids to be resolved in other ways - more coming (dd6b9e0)
- town: put raids on cooldown the moment a town is visited to give some grace time (8a9b8d9)
- town: start crafts and give town some starter items when visiting for the first time (76b54ca)
- town: towns get a default set of materials when you visit them the first time so they don’t start from scratch, which is unrealistic (7f76483)
- tradeskill: be much more clear about how tradeskill xp works (71ac917)
- tradeskill: the max queueable for a recipe is different from max craftable - this is reflected correctly (1953b4c)
- trainer: rebalance need for buyable only infusions (18c38f5)
- tutorial: add a tutorial for when players are struggling (590f04b)
- ui: add click-to-navigate for crafting cards too (805c2cb)
- ui: add tooltips to optimize to instruct on what it does and how it works (4cd4b06)
- ui: can use shift+click to bypass some modals in game (02a18db)
- ui: move all search bars to a common location (e4b033d)
- ui: show when something requires a tradeskill level to drop (42bbd3e)
- ui: unite icons under a similar component, add colors to other stat-related things (3a09ab6)
- ui: worker level up indicator goes to the worker ui (d5eb878)
- ux: kill border radius globally (8fdaf0a)
- workers: show whether or not workers get XP on a node, show level range on the current assignment to track it better (c182046)
- world: add a worker to kor’ratha (714ed52)
- world: add exchange nodes that can swap items (95bd8f3)
- world: gathering nodes get a time reduction for leveling them up (8c7a3e9)
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