0.11.0 (2026-10-12)
Bug Fixes
- analysis: lifesurge should not give analysis warnings (f599795)
- armory: loot filters now have white text buttons (7409dd9)
- ci: CI should show the correct errors now (41ceb35)
- content: felway monsters should drop fel essence (4eebac7)
- core: add build-barrels, add a bunch of barrels, lazy-load helpers since it’s not urgent (3d4c19a)
- decree: raid defense will travel through nodes (121160f)
- decree: should reset to 100 even after submitting a clause (4909eac)
- tradeskill: adjust math slightly for what recipes should give so the gradient works as expected (e620394)
- ui: ensure tooltips on disabled currency row actions show (5e65aad)
- ui: Lv. text consistency in more of the game (ab8ac9a)
- ui: savefile panels are all the same height (0a3c91a)
- validate: add validation to make sure monster drops are not 0% (f79d3ec)
- world: diurtar level range fix - prevent this with validation (1ed8869)
- world: no more 1 xp, always 0 xp if too overleveled (20ccd86)
- world: traveling in the world should not look so janky (aec707a)
Features
- commission: commissions now let you click on the icon to navigate to the tradeskill (b5f0a03)
- content: felrock -> copper ore is now 5s (4152b7d)
- decree: add a “gather material” that is “gather from node” but in reverse (c15fb61)
- equipment: reroll will now have some unique affixes (de7f15b)
- museum: museum now has spoilers for unseen map nodes (56ad2ce)
- nav: add a quick action for trainer access (8a020d5)
- nav: rework navbar to have bigger/more readable buttons + move the town button to the right side (34f5c99)
- regalia: add regalias (672c6b1)
- setup: show job shorthand in world setup since it’s used everywhere in game (4b953b3)
- skill: add burst skills, add a lot of new skills to enemies, bosses, heroes, trainers (77c0ad9)
- skill: add tag for reflectable skills (9f19659)
- ui: add “clean text” option (20d8b72)
- ui: add a side rail for quicker nav in kingdom area (5ac0156)
- ui: add detailed material sources for tradeskill crafting/astral projector/commissions/general requirement slots (1e35f93)
- ui: currency rows will display sources for items to make them easier to find (de8a741)
- ui: display icons for source nodes in material tooltips (e95d5ca)
- ui: show sprites in class dropdowns for reclass/new game (1710de3)
- ui: support ‘difficulty colors’ for a more consistent UX in anything that requries difficulty (4142574)
- ux: consistent hint/etc messages (f930c00)
- ux: improve tab ux (77d721b)
- ux: remove outlined badges everywhere (3d1987a)
- ux: rework ‘reforge’ and ‘infuse’ into ‘workshop’ - add tutorials, fix other tutorials for bursts (5fe6c2c)
- worker: workers can now craft materials (92d7abf)
- world: add a little background noise to the map (861f3df)
- world: duchy node should have an action (866b83f)
Play the latest update online.