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re:Form Kingdom Update - 0.11.0

0.11.0 (2026-10-12)

Bug Fixes

  • analysis: lifesurge should not give analysis warnings (f599795)
  • armory: loot filters now have white text buttons (7409dd9)
  • ci: CI should show the correct errors now (41ceb35)
  • content: felway monsters should drop fel essence (4eebac7)
  • core: add build-barrels, add a bunch of barrels, lazy-load helpers since it’s not urgent (3d4c19a)
  • decree: raid defense will travel through nodes (121160f)
  • decree: should reset to 100 even after submitting a clause (4909eac)
  • tradeskill: adjust math slightly for what recipes should give so the gradient works as expected (e620394)
  • ui: ensure tooltips on disabled currency row actions show (5e65aad)
  • ui: Lv. text consistency in more of the game (ab8ac9a)
  • ui: savefile panels are all the same height (0a3c91a)
  • validate: add validation to make sure monster drops are not 0% (f79d3ec)
  • world: diurtar level range fix - prevent this with validation (1ed8869)
  • world: no more 1 xp, always 0 xp if too overleveled (20ccd86)
  • world: traveling in the world should not look so janky (aec707a)

Features

  • commission: commissions now let you click on the icon to navigate to the tradeskill (b5f0a03)
  • content: felrock -> copper ore is now 5s (4152b7d)
  • decree: add a “gather material” that is “gather from node” but in reverse (c15fb61)
  • equipment: reroll will now have some unique affixes (de7f15b)
  • museum: museum now has spoilers for unseen map nodes (56ad2ce)
  • nav: add a quick action for trainer access (8a020d5)
  • nav: rework navbar to have bigger/more readable buttons + move the town button to the right side (34f5c99)
  • regalia: add regalias (672c6b1)
  • setup: show job shorthand in world setup since it’s used everywhere in game (4b953b3)
  • skill: add burst skills, add a lot of new skills to enemies, bosses, heroes, trainers (77c0ad9)
  • skill: add tag for reflectable skills (9f19659)
  • ui: add “clean text” option (20d8b72)
  • ui: add a side rail for quicker nav in kingdom area (5ac0156)
  • ui: add detailed material sources for tradeskill crafting/astral projector/commissions/general requirement slots (1e35f93)
  • ui: currency rows will display sources for items to make them easier to find (de8a741)
  • ui: display icons for source nodes in material tooltips (e95d5ca)
  • ui: show sprites in class dropdowns for reclass/new game (1710de3)
  • ui: support ‘difficulty colors’ for a more consistent UX in anything that requries difficulty (4142574)
  • ux: consistent hint/etc messages (f930c00)
  • ux: improve tab ux (77d721b)
  • ux: remove outlined badges everywhere (3d1987a)
  • ux: rework ‘reforge’ and ‘infuse’ into ‘workshop’ - add tutorials, fix other tutorials for bursts (5fe6c2c)
  • worker: workers can now craft materials (92d7abf)
  • world: add a little background noise to the map (861f3df)
  • world: duchy node should have an action (866b83f)

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