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re:Form Kingdom Update - 0.11.1

0.11.1 (2026-10-14)

Bug Fixes

  • content: remove extraneous cost entries that don’t apply to current content (a6467cf)
  • dx: clean up # of writes/reloads when saving a data file (441f7d8)
  • map: map should add commas to quantities, too (a6b7380)
  • ui: combat orders should always show icons - even in regalias! (58f0f20)
  • ui: hero page now correctly lines up skills with other parts of the ui (24ef18a)
  • ui: smoke puff should only trigger when looking at the screen where it’s active (4883d2b)
  • ux: less jank/jitter on world setup page (95bfb3a)
  • world: labels should render above heroes (ca70da9)

Features

  • armory: add some color to the otherwise blank-background while selling (f1d484e)
  • combat: log shows hp/ep remaining for target (348c6ca)
  • heroes: add hero abilities based on jobs (7d56ac9)
  • lore: add lore (a1119a2)
  • lore: lore popups shatter now (5c10f3f)
  • merchant: trades remaining -> stock (b19e871)
  • npe: new players will get some default combat orders (hidden until level 3), as well as a starting item to make sure every class has something they can use to use those orders with (c5bbacb)
  • setup: hide analytics when hitting new game (ba34395)
  • ui: show # owned items in worker page (68cd6f3)
  • ui: show when hero skills are blocked by inability to use a skill (6dcc622)
  • ux: add icons for each kingdom location/action so it’s not a weird mix (7528a14)
  • ux: rework the entire application to have a simpler, more consistent UX (ece0426)
  • ux: rework ux of heroes page so it isn’t button hell in random places (28ae8f8)
  • world: add timers to developable nodes (5a7d18e)
  • world: gathering nodes will now show tradeskills corresponding with each gather material (0e74190)

Play the latest update online.

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