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re:Form Kingdom Update - 0.5.0

0.5.0 (2026-08-26)

Bug Fixes

  • collectible: show trader scrip collectibles (0e40808)
  • core: fix race conditions that could occur by multi-hitting on buy dialogs (54ceae7)
  • equipment: always prefer the currently-equipped item when optimizing. also, when there is no stat priority, prefer the “better” item (a0e3678)
  • infusion: can’t infuse during combat - show users that (8b9625f)
  • museum: recipes should only show ones that are found in the world (c1aaaa0)
  • options: fix options panel to contain contents better; reorganize debug panel (d88f67a)
  • trade: hitting buttons while at a trader should not always open the trade menu (1c8fd0c)
  • tradeskill: address crash for edge cases with tradeskill data loading (411b99e)
  • travel: party can no longer travel when in combat. also, fixed a circular import w/ combat (e2128f8)

Features

  • commissions: add commissions feature, trader scrip, etc. (bd75750)
  • core: add template map, content creation rough guidelines (f6538bf)
  • debug: add debug buttons for content analysis that show/hide depending on debug state (2321852)
  • debug: add debug route to easily see warnings/etc at a glance (d57a88a)
  • job: add some new skills, adjust level learned for some (be72e14)
  • simulator: run the simulator across as many cores as possible (c9f4fdc)
  • tradeskill: add “max” craft button (ff3c3ec)
  • workers: add support for workers (f567171)
  • world: add a trader to craggled mire to help fill item gaps (1a79cfd)
  • world: allow for nodes to be hidden without pre-req collectibles (5a68765)
  • world: show currently crafting items on world screen (c5753d0)

Play the latest update online.

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