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re:Form Kingdom Update - 0.13.0

0.13.0 (2026-11-02)

Bug Fixes

  • astralprojector: astral projector should not shrink spells
  • balance: downscale sell values dramatically
  • bestiary: bestiary should include creatures that can defend town if they’re also enemies
  • combat: combat now does not give XP until after the last fight
  • combat: show skill use always for combatants, rather than swallowing every other
  • decree: decree should let slimes be farmable in jelly fields for cores
  • tradeskill: tradeskills with equipment requirements will have those requirements discovered (if they’re not already) when the recipe is learned
  • ui: adventure log perf improved substantially
  • ui: armory ‘no equipment found’ is now properly centered
  • ui: attention badges should have white on yellow text, rather than black. also, worker badge converted to attention badge
  • ui: bestiary ui jitter is gone
  • ui: bestiary will now alphabetize hybrid types
  • ui: burst skill glow will no longer fade off the side of the screen
  • ui: clean up options so things aren’t everywhere all at once - options & labels have comparable lengths
  • ui: combatant status will no longer cut off icons
  • ui: default world background should be black, not transparent
  • ui: dont show analytics banner on the loading screen
  • ui: fullscreen should not have a horiz scrollbar for skill tree
  • ui: rework main ui components to shrink/grow better for different resolutions
  • ui: skill tree detail area should not stretch boxes and should generally fit better
  • ui: skill tree oaths now have white-on-color like the rest of the game
  • worker: changing from gathering to crafting will call the worker home immediately
  • worker: fix janky ux around gathering/crafting selections

Features

  • armory: auto sell now lets you choose where to sell from (combat or crafting or both)
  • armory: explain what current loot filter set means
  • bgm: use the other two bgm tracks
  • desktop: export savefile + logs for quick packaging of bug reports
  • electron: support single instance lock to prevent multiple instances of the game from starting and fighting each other
  • hero: add one new skill for each of the classes
  • heroes: show equip animation!
  • logging: dramatically improve logging for electron environments
  • optimizer: rework optimizer to have separate layouts per spec, since they can vary dramatically
  • remembrance: unlock new feature post-game to track incomplete things
  • rumor: add popup to check old rumors
  • savefile: better handling of savefiles in electron
  • sfx: add death sfx, add some sfx to other parts of the ui/game
  • ui: add colorblind support
  • ui: add decree quick-toggle with right click
  • ui: add master sound slider
  • ui: add performance settings for map frame rate
  • ui: add reduced motion option
  • ui: add status dots to armory in side rail to indicate current encumberance tier
  • ui: click on ‘task complete’ popups to open the tasks modal
  • ui: electron supports common window sizes/settings (borderless, window, fullscreen)
  • ui: electron supports fullscreen keys (f11/alt+enter)
  • ui: expose save interval to players, and let them customize it
  • ui: expose some debug options for running in background / muting in background
  • ui: highlight craft time in tradeskill area
  • ui: improve clarity of what is sold in auto-sell
  • ui: much better indicators for skill trees being selected, learned, or unlearned
  • ui: rework layout of options panel - consolidate options, make layout match the vibe
  • ui: show at-a-glance for decree in tooltip
  • ui: skill tree - right click to unlearn a staged ability
  • ux: rework ux for badge/buttons to not merge them in similar areas - cleans up town, decree, combat orders, and armory especially
  • world: add a cool effect to a cool place
  • world: add collectible gate support
  • world: pop in animation for newly discovered nodes

Play the latest update online.

This post is licensed under CC BY 4.0 by the author.