0.13.0 (2026-11-02)
Bug Fixes
- astralprojector: astral projector should not shrink spells
- balance: downscale sell values dramatically
- bestiary: bestiary should include creatures that can defend town if they’re also enemies
- combat: combat now does not give XP until after the last fight
- combat: show skill use always for combatants, rather than swallowing every other
- decree: decree should let slimes be farmable in jelly fields for cores
- tradeskill: tradeskills with equipment requirements will have those requirements discovered (if they’re not already) when the recipe is learned
- ui: adventure log perf improved substantially
- ui: armory ‘no equipment found’ is now properly centered
- ui: attention badges should have white on yellow text, rather than black. also, worker badge converted to attention badge
- ui: bestiary ui jitter is gone
- ui: bestiary will now alphabetize hybrid types
- ui: burst skill glow will no longer fade off the side of the screen
- ui: clean up options so things aren’t everywhere all at once - options & labels have comparable lengths
- ui: combatant status will no longer cut off icons
- ui: default world background should be black, not transparent
- ui: dont show analytics banner on the loading screen
- ui: fullscreen should not have a horiz scrollbar for skill tree
- ui: rework main ui components to shrink/grow better for different resolutions
- ui: skill tree detail area should not stretch boxes and should generally fit better
- ui: skill tree oaths now have white-on-color like the rest of the game
- worker: changing from gathering to crafting will call the worker home immediately
- worker: fix janky ux around gathering/crafting selections
Features
- armory: auto sell now lets you choose where to sell from (combat or crafting or both)
- armory: explain what current loot filter set means
- bgm: use the other two bgm tracks
- desktop: export savefile + logs for quick packaging of bug reports
- electron: support single instance lock to prevent multiple instances of the game from starting and fighting each other
- hero: add one new skill for each of the classes
- heroes: show equip animation!
- logging: dramatically improve logging for electron environments
- optimizer: rework optimizer to have separate layouts per spec, since they can vary dramatically
- remembrance: unlock new feature post-game to track incomplete things
- rumor: add popup to check old rumors
- savefile: better handling of savefiles in electron
- sfx: add death sfx, add some sfx to other parts of the ui/game
- ui: add colorblind support
- ui: add decree quick-toggle with right click
- ui: add master sound slider
- ui: add performance settings for map frame rate
- ui: add reduced motion option
- ui: add status dots to armory in side rail to indicate current encumberance tier
- ui: click on ‘task complete’ popups to open the tasks modal
- ui: electron supports common window sizes/settings (borderless, window, fullscreen)
- ui: electron supports fullscreen keys (f11/alt+enter)
- ui: expose save interval to players, and let them customize it
- ui: expose some debug options for running in background / muting in background
- ui: highlight craft time in tradeskill area
- ui: improve clarity of what is sold in auto-sell
- ui: much better indicators for skill trees being selected, learned, or unlearned
- ui: rework layout of options panel - consolidate options, make layout match the vibe
- ui: show at-a-glance for decree in tooltip
- ui: skill tree - right click to unlearn a staged ability
- ux: rework ux for badge/buttons to not merge them in similar areas - cleans up town, decree, combat orders, and armory especially
- world: add a cool effect to a cool place
- world: add collectible gate support
- world: pop in animation for newly discovered nodes
Play the latest update online.