Home re:Form Kingdom Update - 0.14.0
Post
Cancel

re:Form Kingdom Update - 0.14.0

0.14.0 (2026-11-14)

Bug Fixes

  • combat: manual combat should drain HP when the creature dies, rather than waiting to poof them
  • core: remove the assumption that the party will always be 4 heroes
  • export: don’t export tmp files in dump
  • hero: reclassing into a new class will give that hero the basic combat orders, if applicable
  • museum: paged grids will now correctly measure columns
  • museum: show equipment/material sources more fully
  • perf: combat perf improved
  • perf: pathfinding adjustments to improve performance
  • perf: performance improvements for background/etc
  • savefile: deleting savefile while in a game should not have the pause menu open in main menu, or be paused
  • savefile: fix migrator for global effect sums
  • savefile: visitedWorldNode rename broke savefiles and didn’t migrate correctly
  • ui: bestiary will properly display summon-only creature levels
  • ui: electron quit button finally works
  • ui: move progress bar up a little higher on nodes so it doesn’t overlap with text
  • ui: resupport color in checkboxes
  • ui: rework padding/spacing in equipment cards. also, show all bonuses in equip area
  • worker: clear out old data when confirming a different job
  • world: heroes will update their overworld sprites when reclassing
  • world: improve gutters on maps so ui doesn’t cover up edges

Features

  • armory: add ‘equip these’ button
  • armory: add loot filter ‘except’ section
  • bestiary: rework spacing on columns so they don’t push
  • bestiary: show debuff resistances in bestiary
  • caravan: caravans only will no longer roll cursed items
  • content: add new bosses, new collectibles, new items for capstone challenges per zone
  • core: update favicon
  • death: rework death penalties to be much, much lower
  • decree: add ‘farm material’ to mirror the node->location pattern for gathering
  • edict: add completion rewards that are slowly usable throughout a playthrough
  • edict: add pickable edicts, in-game display, etc
  • edict: add taskmaster edict
  • edict: edicts can now give you starting items
  • exchange: improve exchange visuals for item exchanges. add one to carrina
  • exchange: sort exchange nodes by name
  • kingdom: add ‘improvements’ modal to track all nodes that still have outstanding material requirements
  • legacy: support showing legacies
  • museum: add materials tab
  • museum: better display of unknown things
  • museum: give materials the same ‘crafted’ placeholder
  • museum: improve recognition of unknown spots by sorting alphabetically
  • museum: show equipment for completionists
  • museum: show vow collectibles as faded so you can browse them
  • raid: raids are now retryable
  • raids: show estimated difficulty indicators
  • score: support region seals
  • shrine: buff shrine durations by default
  • shrine: shrine of medina now gives more items on base gather + lucky gather
  • skill: analyze now serves a purpose
  • skilltree: skill tree nodes can have multiple ranks now
  • summary: show overall score
  • summary: support new global stat tracks for a run
  • summary: support run stats
  • town: substantially increase raid warning times
  • town: town workers can now do combat too
  • ui: add better indicator in siderail of what view is being looked at
  • ui: add option to skip tutorials in game
  • ui: add trepidation effect to explain the partys inability to pray for 5m
  • ui: decree now shows a button that indicates how to interact with it; fix checkbox interaction
  • ui: develop-able nodes will now signal what you don’t have to upgrade, if applicable
  • ui: improve armory search to search by any dimension represented on an item
  • ui: more clarity on what is reachable / stamina costs for workers
  • ui: requirements will now show ‘k’ indicators if a requested value >=1000
  • ui: signal that outposts, at max level, become teleportable
  • ui: trainings modal will now show costs for seen trainings
  • worker: workers can now get combat materials
  • world: add ‘auto farm’ for nodes so you can farm just that node on repeat
  • world: add crafting shrine in fel summit
  • world: develop-able areas now show a star when they’re maxed out
  • world: exchange nodes show what they accept, currency rows use the red/tooltip pattern
  • world: outposts now give global move speed buffs for the region

Play the latest update online.

This post is licensed under CC BY 4.0 by the author.