0.14.0 (2026-11-14)
Bug Fixes
- combat: manual combat should drain HP when the creature dies, rather than waiting to poof them
- core: remove the assumption that the party will always be 4 heroes
- export: don’t export tmp files in dump
- hero: reclassing into a new class will give that hero the basic combat orders, if applicable
- museum: paged grids will now correctly measure columns
- museum: show equipment/material sources more fully
- perf: combat perf improved
- perf: pathfinding adjustments to improve performance
- perf: performance improvements for background/etc
- savefile: deleting savefile while in a game should not have the pause menu open in main menu, or be paused
- savefile: fix migrator for global effect sums
- savefile: visitedWorldNode rename broke savefiles and didn’t migrate correctly
- ui: bestiary will properly display summon-only creature levels
- ui: electron quit button finally works
- ui: move progress bar up a little higher on nodes so it doesn’t overlap with text
- ui: resupport color in checkboxes
- ui: rework padding/spacing in equipment cards. also, show all bonuses in equip area
- worker: clear out old data when confirming a different job
- world: heroes will update their overworld sprites when reclassing
- world: improve gutters on maps so ui doesn’t cover up edges
Features
- armory: add ‘equip these’ button
- armory: add loot filter ‘except’ section
- bestiary: rework spacing on columns so they don’t push
- bestiary: show debuff resistances in bestiary
- caravan: caravans only will no longer roll cursed items
- content: add new bosses, new collectibles, new items for capstone challenges per zone
- core: update favicon
- death: rework death penalties to be much, much lower
- decree: add ‘farm material’ to mirror the node->location pattern for gathering
- edict: add completion rewards that are slowly usable throughout a playthrough
- edict: add pickable edicts, in-game display, etc
- edict: add taskmaster edict
- edict: edicts can now give you starting items
- exchange: improve exchange visuals for item exchanges. add one to carrina
- exchange: sort exchange nodes by name
- kingdom: add ‘improvements’ modal to track all nodes that still have outstanding material requirements
- legacy: support showing legacies
- museum: add materials tab
- museum: better display of unknown things
- museum: give materials the same ‘crafted’ placeholder
- museum: improve recognition of unknown spots by sorting alphabetically
- museum: show equipment for completionists
- museum: show vow collectibles as faded so you can browse them
- raid: raids are now retryable
- raids: show estimated difficulty indicators
- score: support region seals
- shrine: buff shrine durations by default
- shrine: shrine of medina now gives more items on base gather + lucky gather
- skill: analyze now serves a purpose
- skilltree: skill tree nodes can have multiple ranks now
- summary: show overall score
- summary: support new global stat tracks for a run
- summary: support run stats
- town: substantially increase raid warning times
- town: town workers can now do combat too
- ui: add better indicator in siderail of what view is being looked at
- ui: add option to skip tutorials in game
- ui: add trepidation effect to explain the partys inability to pray for 5m
- ui: decree now shows a button that indicates how to interact with it; fix checkbox interaction
- ui: develop-able nodes will now signal what you don’t have to upgrade, if applicable
- ui: improve armory search to search by any dimension represented on an item
- ui: more clarity on what is reachable / stamina costs for workers
- ui: requirements will now show ‘k’ indicators if a requested value >=1000
- ui: signal that outposts, at max level, become teleportable
- ui: trainings modal will now show costs for seen trainings
- worker: workers can now get combat materials
- world: add ‘auto farm’ for nodes so you can farm just that node on repeat
- world: add crafting shrine in fel summit
- world: develop-able areas now show a star when they’re maxed out
- world: exchange nodes show what they accept, currency rows use the red/tooltip pattern
- world: outposts now give global move speed buffs for the region
Play the latest update online.